Two-dimensional Dynamic Programming
140 / 170Two-dimensional Dynamic ProgrammingLesson 5 of 11About 45 min
Some problems are a solved problem behind a change of variables. Finding the change is the work.
When a problem involves choices with opposite effects, or a difference that must hit a target, try writing the two groups as unknowns and solving. It frequently collapses into a standard problem.
Five minutes of algebra beat an hour of building a table around an awkward state. Do the algebra first.
The algebra turns a sign assignment into a subset sum. Three requests are checked against it before any table is built. Type the three lines it prints.
values = [1, 1, 1, 1, 1]total = sum(values) for target in (3, 2, 9): reachable = abs(target) <= total whole = (total + target) % 2 == 0 wanted = (total + target) // 2 if reachable and whole else None print(f"target {target}: within reach {reachable}, whole number {whole}, subset sum {wanted}")Read the constraints first and let them tell you what complexity is expected. Derive the approach, implement it, run the tests, and submit when it passes.